Checked . Play the build at /play/floe-hop/. No public store rating is printed for this browser games build, and I will not invent one.
Floe Hop — session frame from the hosted browser build
The penguin already faced the gap when the menu closed. A tap leapt; a held dive flashed fish under the floe. Compared with Crow Cap’s aim verb, this browser games entry asks for rhythm: read drift, commit, recover.
Aurora washed the sky on the second calm wave. I stopped treating the background as wallpaper and started treating it as a timer for bonus windows. That shift is what I want from a morning check — the build teaches me how to see it.
Controls stayed one-handed on a phone. Jump on tap, dive on hold, no chord of buttons. For a skerry desk that hosts its own HTML5, clarity like that is a ranking input, not a footnote.
Thin ice pays for a landing and then betrays you. Trophy floes sit farther out than comfort allows. I drowned twice before reading the sink animation as a timer rather than a surprise death.
Still no public install counter or star average. The ranking facts line says so explicitly. Inventing a 4.6 would make the browser games card look finished and dishonest at the same time, so the gap stays visible.
Blizzard lowered visibility without inventing a new button. Drift sped a little. The midday note: pressure events that reuse the same hop verb keep the shortlist honest about skill, not about memorising menus.
The seal under the gaps turned dives into risk ledgers. Near-miss points feel earned when the silhouette slides past the beak. Gold schools tempted me into water I could not exit cleanly.
I compared session length with Frost Haul. Floe Hop deaths are quicker and clearer; the penguin either sticks a landing or drinks the fjord. That readability is why it sits above the haul loop on this browser games pass.
Close remained fixed top-left. Returning to the diary after a drown did not require hunting a browser back button under a canvas overlay — a fix we learned the hard way on earlier hosted builds.
Floe Hop sits second. Timing platform hops are clearer here than on many ice toys I have bounced through this year. The dive verb stays optional but rewarding, which keeps the fantasy flexible without diluting the hop.
Checked date remains 3 November 2026. If the build gains a store listing later, the skerry will re-stamp rather than pretend today’s card always had ratings. Until then the play path is /play/floe-hop/.
Floe Hop is the counterweight to Crow Cap on this browser games skerry. Where the roof asks for aim, the floes ask for patience. I like that contrast inside a four-game list; a shortlist of identical verbs would be easier to write and less useful to read.
The dive-for-fish option keeps curiosity alive without forcing a second tutorial. Players who only hop still finish runs. Players who dive learn the seal and the gold school the hard way. That optional depth is rare in tiny HTML5 loops and worth protecting in the diary.
Facts remain sparse on purpose. No downloads figure, no histogram, no fabricated content rating. The checked date is the proof of work. If that sounds austere, good — the skerry is not a store mirror.
Tomorrow’s pass might reshuffle second and third place if Frost Haul’s teaching softens. Tonight Floe Hop keeps the silver for timing clarity and for an aurora that actually changes how I score, not only how the sky looks.